Designing for Behavior Change: Applying Psychology and Behavioral Economics [Paperback] Author: Stephen Wendel | Language: English | ISBN:
1449367623 | Format: PDF, EPUB
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A new wave of products is helping people change their behavior and daily routines, whether it’s exercising more (Jawbone Up), taking control of their finances (HelloWallet), or organizing their email (Mailbox). This practical guide shows you how to design these types of products for users seeking to take action and achieve specific goals.
Stephen Wendel, HelloWallet’s head researcher, takes you step-by-step through the process of applying behavioral economics and psychology to the practical problems of product design and development. Using a combination of lean and agile development methods, you’ll learn a simple iterative approach for identifying target users and behaviors, building the product, and gauging its effectiveness. Discover how to create easy-to-use products to help people make positive changes.
- Learn the three main strategies to help people change behavior
- Identify your target audience and the behaviors they seek to change
- Extract user stories and identify obstacles to behavior change
- Develop effective interface designs that are enjoyable to use
- Measure your product’s impact and learn ways to improve it
- Use practical examples from products like Nest, Fitbit, and Opower
Direct download links available for Designing for Behavior Change: Applying Psychology and Behavioral Economics [Paperback] Epub Free
- Paperback: 400 pages
- Publisher: O'Reilly Media; 1 edition (November 22, 2013)
- Language: English
- ISBN-10: 1449367623
- ISBN-13: 978-1449367626
- Product Dimensions: 9.1 x 7.1 x 0.7 inches
- Shipping Weight: 1.4 pounds (View shipping rates and policies)
Designing for behavior written by Steve Wendel, is an excellent book guiding developers and entrepreneurs, managers in making behavior changing apps or webapps that really work.
The fact that the book takes a, practical approach based on academic literature and persaonal experiences of the author makes it valuable. Many of the experiences comes from his dayjob, Working as a Pricipal Scientist at HelloWallet, nevertheless most of the examples in the book are taken form a daily live perspective.
The book gave me a clear insight and made me conscious about my and others brain and its decision process. And of course which steps should be taken to build an “habit” changing app. And more importantly how the app should tested, refined and reevaluated.
The book never leaves the main “brain decision flow”. The CREATE funnel
Cue: The user needs to think about something related to your product
Reaction: The mind reacts is the thought appealing enough to do something with it or does the user dislike the thought.
Evaluation. How much effort will the effort take and will I be rewarded
Ability. The person must actually be able to act some actions might not be possible driving a car for example, or doesn’t like to run in the rain when a fitness bracelet gives a notification
Time pressure. The user must have the time, or be pressurized enought to drop the current tasks or ocupation.
This flow returns throughout the book and makes it sure that you never forget that there is a long process/ action sequence necessary before the user, will download your app. And if the app is downloaded, the sames CREATE sequence is necessary for the user to use your app to change behavior every time.
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