Level Up!: The Guide to Great Video Game Design [Kindle Edition] Author: Scott Rogers | Language: English | ISBN:
B0046REX10 | Format: PDF, EPUB
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Design and build cutting-edge video games with help from video game expert Scott Rogers!If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.
- Features an approachable writing style that considers game designers from all levels of expertise and experience
- Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more
- Offers techniques for creating non-human characters and using the camera as a character
- Shares helpful insight on the business of design and how to create design documents
So, put your game face on and start creating memorable, creative, and unique video games with this book! Books with free ebook downloads available Level Up!: The Guide to Great Video Game Design [Kindle Edition] Epub Free
- File Size: 11367 KB
- Print Length: 515 pages
- Page Numbers Source ISBN: 047068867X
- Publisher: Wiley; 1 edition (September 29, 2010)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B0046REX10
- Text-to-Speech: Enabled
X-Ray:
- Lending: Enabled
- Amazon Best Sellers Rank: #85,776 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #16
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #56
in Books > Computers & Technology > Programming > Game Programming - #85
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Software Design > Software Development
- #16
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #56
in Books > Computers & Technology > Programming > Game Programming - #85
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Software Design > Software Development
If you are serious about making fun and successful videogames you will buy, read, and learn from this book. Whether you're just starting out or a seasoned professional, putting the information from Level UP! into practice will make your games better.
How do I know? Not only have I read the book, I was also Scott's boss at THQ from 2009-2010 when I worked there as Director of Creative Management. I was PAID to write his job reviews then, now I'm offering this review to you gratis.
THE AUTHOR
Scott was our department's heavy hitter when it came to nuts and bolts game design. He was a lifelong gamer (pen and paper as well as video game) who had been in the business from the early days. He'd seen and played it all, but more importantly he studied it. He had a detailed understanding of the underlying mechanics, psychology, and technical aspects of game design.(While I still haven't forgiven him for making Maximo (Capcom) too difficult early in his career) Scott was the go-to guy in the company for making good games better and "troubled" games shippable.
He also put together a little booklet on game design basics that got passed around the office and among some of the developers who we worked with. It was full of silly drawings and lots of great information - video game design 101 stuff that many people thought everyone in the business "should already know." It's been my experience that most people working professionally in business don't know, or simply ignore this stuff and this is why a large number of the commercially released games fall short of reaching their potential.
Level UP! was created when Scott finally decided to "put on his daddy pants" (his words, not mine) and turn his booklet into a full-fledged book for the masses.
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